local Players = game:GetService("Players") local NexusData = require(game.ServerScriptService.NexusData) local Store = NexusData.CreateStore("NexusPatterns_v1", { Coins = 0, XP = 0, Inventory = {}, Settings = { Music = true }, }) Players.PlayerAdded:Connect(function(player) local profile, err = Store:LoadProfileAsync(player.UserId) if not profile then player:Kick("Data failed to load. Please rejoin.") warn(err) return end profile:Increment("Coins", 10) profile:Set("XP", 100) profile:ArrayInsert("Inventory", "StarterSword") profile:Set("Settings", { Music = false, }) local coins = profile:Get("Coins", 0) print("Coins:", coins) local updated = profile:Update("XP", function(currentXP) return (currentXP or 0) + 50 end) print("XP:", updated) local ok, saveError = profile:Save() if not ok then warn(saveError) end end) Players.PlayerRemoving:Connect(function(player) Store:ReleaseProfile(player.UserId) end) game:BindToClose(function() NexusData.CloseAll() end)